Hi there! I just want to say that I've been using this system to run a small Sonic campaign since September of last year. We're going into our 6th session and I appreciate much love and attention is being put in this. You're doing a great service for Sonic and tabletop fans alike! :)
I'm looking for a system to run a campaign based on Sonic Forces some time in future, and I think this game could be what I'm looking for. I'm going to give it a read when I get the chance.
Edit: I did notice at a glance that the Move Summary says "Make it Trough" instead of "Make it Through"
Hi there, Been looking for a Sonic TTRPG and this one looks nice. I just have a design question : when you add the attributes of each playbook, some have more points than others (The Destined has a total of +5 while the Guardian has a +3). Is it to compensate for strong moves ? I have not seen this before in a PBTA game.
Oh gosh, sorry for a slow reply! For some reason itch.io doesn't give you notification for project comments! I hope you still get this :)
Yes, that's intentional. Two playbooks have higher attributes - Destined (+5: 2/1/1/1/0) and Lead (+4: 2/1/1/0/0).
Destined get it, because their feature (Flaws and Visions) gives GM a more direct control over the character and Flaws make their game harder no matter the stats. Them being GM's plaything, will be even more apparent in 1.8 release, which is coming in the next couple of days. Also, unlike everyone else, Destined don't get a +1 to attributes or any other unique bonuses (Stamina, Rings, Armor etc) via their regular improvements (only get +1 Advanced), so they don't have as much growth potential as the others.
Lead funny enough have the opposite idea, as they are supposed to be a more generic and basic "fighter"/"hero" type. A Power Fantasy if you will. So I gave them a +1 and they are technically the most raw powerful playbook via pros/cons. Their Feature was also made to help the group, as a Leader, basically sidelining their stats. I recently thought about it and in the 1.9 release, I'm planning to basically remove their current Feature and making them a more classic "Solo Sonic Hero", which should make their Feature the most "boring" one of the list, to offset their really good stats.
And everyone else should have a +3. If they don't - that's a typo :)
TL;DR: Not balance then moves, but to balance the Features. This game's originating design philosophy was "I really liked Monster of the Week, but I want more playbook moves."
Nice initiative, you conquered me completely, I would love to translate the material into Portuguese and share it with the groups of fans here in Brazil if you allow, (in fact I will enter the discord to stay on top of the project)
Sorry, apparently itch,io doesn't give notifications, or I missed this one. Just like I said in Discord - this is a free game and everyone is welcome to use, translate or iterate on it. The only thing I would warn you about is that it's not fully complete yet and I expect about 30% of what is there to be changed as I'm working on it.
But if that is not a problem - I will help with all I can :)
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Cool game, Rings and Running Shoes team. Great unofficial Sonic game!
Hi there! I just want to say that I've been using this system to run a small Sonic campaign since September of last year. We're going into our 6th session and I appreciate much love and attention is being put in this. You're doing a great service for Sonic and tabletop fans alike! :)
<3
I hope you enjoy all the future updates we have cooking up!
Oh? I'm excited to see them!
On another note, I made some Google Sheets versions of the character sheets, and I figured to share it with you guys: https://docs.google.com/spreadsheets/d/1LCrFxA0PYh5Qza2XAlVk6jjK4GiA-Q0gZASUNufS...
I hope this is alright with you!
Yooo! That's really cool! I will share it on the server and add it to the supplementary material! Thank you!!
If you take notes - I would change "Archetype" to "Playbook" and "Archetype Extras" to "Playbook Features", but the rest is amazing!
Thank you so much! :) I made the edits that you suggested. Thanks for that too!
EDIT: Also added the improvements section!
I'm looking for a system to run a campaign based on Sonic Forces some time in future, and I think this game could be what I'm looking for. I'm going to give it a read when I get the chance.
Edit: I did notice at a glance that the Move Summary says "Make it Trough" instead of "Make it Through"
I hope you like it! And good catch, that will be fixed in the next release.
A labor of love. Thank you so much for making this, Rings and Running Shoes team!
<3
The sound I made when I found this probably broke some glass in a multi-mile range but that's a them problem -- I now proudly own a Sonic TTRPG!
I was so excited that I printed this out, put it in a blue binder, and got a Sonic encyclopedia to go with it as a sourcebook.
Jesus! I'm so happy that both of you are very happy :)
I will keep the game getting updates for a very long time!
Hi there,
Been looking for a Sonic TTRPG and this one looks nice.
I just have a design question : when you add the attributes of each playbook, some have more points than others (The Destined has a total of +5 while the Guardian has a +3). Is it to compensate for strong moves ? I have not seen this before in a PBTA game.
Oh gosh, sorry for a slow reply! For some reason itch.io doesn't give you notification for project comments! I hope you still get this :)
Yes, that's intentional. Two playbooks have higher attributes - Destined (+5: 2/1/1/1/0) and Lead (+4: 2/1/1/0/0).
Destined get it, because their feature (Flaws and Visions) gives GM a more direct control over the character and Flaws make their game harder no matter the stats. Them being GM's plaything, will be even more apparent in 1.8 release, which is coming in the next couple of days. Also, unlike everyone else, Destined don't get a +1 to attributes or any other unique bonuses (Stamina, Rings, Armor etc) via their regular improvements (only get +1 Advanced), so they don't have as much growth potential as the others.
Lead funny enough have the opposite idea, as they are supposed to be a more generic and basic "fighter"/"hero" type. A Power Fantasy if you will. So I gave them a +1 and they are technically the most raw powerful playbook via pros/cons. Their Feature was also made to help the group, as a Leader, basically sidelining their stats. I recently thought about it and in the 1.9 release, I'm planning to basically remove their current Feature and making them a more classic "Solo Sonic Hero", which should make their Feature the most "boring" one of the list, to offset their really good stats.
And everyone else should have a +3. If they don't - that's a typo :)
TL;DR: Not balance then moves, but to balance the Features. This game's originating design philosophy was "I really liked Monster of the Week, but I want more playbook moves."
Nice initiative, you conquered me completely, I would love to translate the material into Portuguese and share it with the groups of fans here in Brazil if you allow, (in fact I will enter the discord to stay on top of the project)
Sorry, apparently itch,io doesn't give notifications, or I missed this one. Just like I said in Discord - this is a free game and everyone is welcome to use, translate or iterate on it. The only thing I would warn you about is that it's not fully complete yet and I expect about 30% of what is there to be changed as I'm working on it.
But if that is not a problem - I will help with all I can :)